Kwang-Hi Cho ux | interaction designer
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3D modeling

NHL Goalie

Software used: Autodesk|Alias Maya, Adobe Illustrator, Adobe Photoshop

description

First CG character attempt at using NURB patching modeling with Alias Maya. Textures were created with Photoshop and Illustrator for high resolution quality and applied on the model with projection mapping. Lighting and rendering were done in Maya with MentalRay, using HDR image for image-based lighting to illuminate the scene.

© Kwang Hi Cho - User Experience and Interaction Design Portfolio 2012